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EoS Display Issues

Posted: Oct 05, 2009
Category: Game Development, Games

It’s always odd for me to see my game on other people’s displays. Not because “it’s my game on their computer”, but I’m talking about the display properties of their screens. It seems like flat-screens are all over the place when it comes to good color fidelity. In general, when I look at the game on other people’s displays, the color palette is over-saturated, overly bright, and bad. It looks like Super Mario Brothers (not that their color palette is bad, just inappropriate for my game). It makes me want to add something to the preferences so that people can tone-down the colors. It’s probably true that most people simply don’t do any adjustment of their display’s color balance, and stores tend to make their displays super-bright just to make them stand out. I suspect that my display is under-saturated, and I shouldn’t be using it when I’m making color choices. On the other hand, I recently hooked up my game to a big-screen TV, and the colors looked okay — much, much better than it looked on a laptop minutes earlier. It’s just one more complication to deal with when making games.

Here’s what I mean by saturation and brightness:

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