rss
Home
front page
Empires of Steel
the game
Blog
thoughts
Free Stuff
public domain
About the Company
who am i?
Contact
email me

Battlefield Heros Free-to-Play/Pay-to-Play

Posted: Dec 02, 2009
Category: Business, Games

I remembered hearing about Battlefield Heroes a while ago. It was an interesting idea: they were making a decent-looking first person shooter, and it was free to play. You could buy stuff in-game, but it was just avatar customization stuff that had no effect on the gameplay. The question I wondered back then was: would avatar customization make enough money for them to pay salaries? It seemed unlikely. One possibility is that they’d get millions of players, but keep their servers load lightweight (people would play peer-to-peer, which would cost them nothing). Then, even if a few percentage paid for avatar customization, they might do okay. But, it would require phenomenal success (in terms of the number of players). I thought I’d keep an eye on them, just to see what happened.

Well, recently, they announced some changes in their system. You can still play for free, but the changes make it harder to do well in the game unless you’re paying for in-game upgrades. The game has two ways to get upgraded weapons: Valor Points, which you earn by playing; and Battle Funds, which is what you get when you pay real-world money. The new update effectively reduces the value of Valor Points and increases the value of BattleFunds.

I’m going to give them the benefit of the doubt here, and say that they thought their business model would work, but after a while, decided they needed to boost their revenue. It didn’t really seem possible for them to survive on just avatar-customization alone. The whole “pay real-money for in-game upgrades” is quite a balancing act. On one extreme, players pay money for purely aesthetic changes (avatar customization). You get lots of players, people are happy, but the company is earning very little money per player. On the other extreme is a system where you can’t be an effective player in the game without paying money — the game is really a demo unless you pay some real-world money. You get fewer players, and people get more resentful over the bait-and-switch of “free to play, oh wait - you’re nerfed unless you pay” which harms the company/game reputation, but the company earns more money per player. Then there’s the balancing act of staying in the middle ground - trying to earn enough to survive and pay employees, but avoiding guilt and negative stigma of the bait-and-switch. I guess I’m not that surprised to see them shift towards a stronger pay-model, since their initial business-model seemed overly optimistic.

Link: EA restructures Battlefied: Heroes pricing; fans enraged

0 Comments

Add Comment

You can use these tags: <b> <strong> <i> <blockquote> <strike>

Recent Posts

  • How’d you get Darth Vader on a Chipmunk [Video]
  • Double Stuff: Daft Punk [Video]
  • God of War as an Indie Film [Video]
  • The PS3 is too hard to crack
  • Google Adwords
  • Real ID and the Internet
  • Gorillaz: Journey to the Plastic Beach [Video]
  • One Tablet PC Per Child [Video]
  • Video: Creepy Watson
  • Seether’s Retro 80s Videogame Video
  • Getting It Wrong: Johanna Blakely [TED Video]
  • 1Up Whiteboard: Game Reviews
  • Platforms
  • EFF: Helping the Pirates
  • Interesting Piracy Statistic
  • Video: SMBC MMO

Recent Comments:

  • Don: I had exactly the same impression. The high fashion industry has a special market of people who want to show off...
  • StevenP: I always kind of suspected that Doctorow wasn’t being honest about this stuff. Anyone reading his...
  • Brit: I don’t have time to read all this, but it is a very unusual sentiment for an indie developer. I think...
  • Ed Dinovo: :( I don’t have time to read all this, but it is a very unusual sentiment for an indie developer....
  • Brit: “I do not want an “internet postman” looking through my postcards.” Throttling traffic...

Recent Trackbacks:

  • Thoughts of a Game Developer: Why I don’t like the EFF
  • Thoughts of a Game Developer: EFF: Most Pirated Movie of 2009 … Makes Heaps of Money
  • Thoughts of a Game Developer: Moon Preview
  • Keith Travers' Blog: 1000 True Fans
  • Thoughts of a Game Developer: Why I don’t like “1000 True Fans”

Categories

  • Bad Corp
  • Business
  • Censorship
  • Cool Design
  • Cool Stuff
  • Cool Technology
  • Copyfight
  • Copyright
  • Deep Thoughts
  • Demos
  • Doctorow
  • DRM
  • EFF
  • Empires of Steel
  • Free
  • Fun
  • Game Development
  • Games
  • Getting It Wrong
  • Intellectual Property
  • Internet
  • Media
  • Miscellaneous
  • Movies
  • Music
  • New Technology
  • News Bits
  • Piracy
  • Random Thoughts
  • Sales and Marketing
  • Society
  • Spam
  • Uncategorized
  • Video
  • Viruses

Monthly archives

  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010

© Derived from a WP theme by yichi.