rss
Home
front page
Empires of Steel
the game
Blog
thoughts
Free Stuff
public domain
About the Company
who am i?
Contact
email me

‘ Sales and Marketing ’ Category

Curse You, Starcraft 2!

Posted: Aug 05, 2010
Category: Sales and Marketing

A while back, I setup a system to track game-updates. It helps give me an estimate of sales on a day-to-day basis since my publisher only gives me monthly numbers. A couple interesting things: I’ve discovered that only about half the copies sold actually get updated. It makes me think I should do more to get players to update their application so they have the latest improvements and bug fixes. I’ve made it extremely easy already, but 50% of the players aren’t clicking that “Update Available” button. I completely understand why Windows does automatic updates by default. I don’t want to force players to update, although, it might not be a bad idea to start popping up reminder windows if players have gone a month without getting an update.

The other thing I’ve noticed is the horrible sales numbers I’ve had since Starcraft 2 came out a week ago. I hope it rebounds soon.

0 Comments

Google Adwords

Posted: Jul 13, 2010
Category: Game Development, Sales and Marketing

A few weeks ago, Google sent me a coupon for $100 in free adwords advertising. Adwords is their text-ad service. When you search for a term using google, some text-based ads appear in the right panel or on the top of the search list with the words “Sponsored Links”. I was curious about it, and thought I’d give it a try. I bought ads on the searchwords “Empire” and “Wargame”. Surprisingly, my click-though rate (i.e. the percentage of people who saw the ad who actually clicked the link) was better with “Wargame” than “Empire”.

I don’t have very good sales-tracking data. My publisher gives me monthly totals, but nothing more fine-grained that that. This can make it very difficult to track any effects from any marketing that I do. However, I did set something up so that I would be notified if someone updated their game from the purchased version. This isn’t a great method for measuring sales - since it can give false positives and false negatives, but it’s better than nothing.

Google charged me around 30 cents per click. I got about 30-50 clicks per day, and spent their $100 plus another $30 over 8 days. In total, I saw 383 clicks - i.e. visits to the game’s website via Google Ads. As far as I can tell, I really didn’t see much effect in terms of sales - maybe one or two extra sales. That wasn’t enough to justify $130 in advertising (had I actually been paying for it). While it’s hard to tell for sure (since my sales data is shaky), I think Adwords would only make sense if it cost about 1/4th as much as I was paying.

Battlefront said they spent a lot of money on Google Adwords a while ago, and didn’t see much to justify their advertising costs. I also talked to a friend of mine who said he had tried Google Adwords. He said that a few years ago, when Adwords were first available, it was worth the cost because you could see results from your marketing dollars, but he didn’t think it was worth the cost anymore. At this point, I don’t see enough benefit from Adwords to justify spending the money.

It’s kind of disappointing because I’m increasingly having trouble finding ways to advertise the game that actually make sense fiscally.

0 Comments

Recent Posts

  • New Tech - 3D on the iPad/iPhone, Augmented Reality [Video]
  • 11 Game Satires + 20 Counterproductive Game Covers
  • Empires of Steel Sale!
  • Google is Super-Fast
  • 3D without 3D Glasses [Video]
  • Always Backup
  • iPhone Pirate
  • Curse You, Starcraft 2!
  • Congrats to Bad Astromomy
  • 4 out of 5 Stars
  • How’d you get Darth Vader on a Chipmunk [Video]
  • Double Stuff: Daft Punk [Video]
  • God of War as an Indie Film [Video]
  • The PS3 is too hard to crack
  • Google Adwords
  • Real ID and the Internet

Recent Comments:

  • Brit: Strange, I didn’t get notified via email of your comment. So, that’s the reason I’m replying...
  • mooreunip: Often times, people will mention that piracy is somehow the same thing as stealing and that it has a...
  • Don: I had exactly the same impression. The high fashion industry has a special market of people who want to show off...
  • StevenP: I always kind of suspected that Doctorow wasn’t being honest about this stuff. Anyone reading his...
  • Brit: I don’t have time to read all this, but it is a very unusual sentiment for an indie developer. I think...

Recent Trackbacks:

  • Thoughts of a Game Developer: Why I don’t like the EFF
  • Thoughts of a Game Developer: EFF: Most Pirated Movie of 2009 … Makes Heaps of Money
  • Thoughts of a Game Developer: Moon Preview
  • Keith Travers' Blog: 1000 True Fans
  • Thoughts of a Game Developer: Why I don’t like “1000 True Fans”

Categories

  • Bad Corp
  • Business
  • Censorship
  • Cool Design
  • Cool Stuff
  • Cool Technology
  • Copyfight
  • Copyright
  • Deep Thoughts
  • Demos
  • Doctorow
  • DRM
  • EFF
  • Empires of Steel
  • Free
  • Fun
  • Game Development
  • Games
  • Getting It Wrong
  • Intellectual Property
  • Internet
  • Media
  • Miscellaneous
  • Movies
  • Music
  • New Technology
  • News Bits
  • Piracy
  • Random Thoughts
  • Sales and Marketing
  • Society
  • Spam
  • Uncategorized
  • Video
  • Viruses

Monthly archives

  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010

© Derived from a WP theme by yichi.